A Learning game of algorithims and fun
Our aim is to develop an interactive learning tool that visually demonstrates the behaviors and uses of key algorithms and data structures, titled Professor Alberton's Algorithmic Adventures.
Our product will help secondary students enter the Computer Science degree with a greater base understanding of how algorithms and data structures operate through interactive lessons and gameplay.
Through lessons and gameplay secondary students will develop their logic and problem solving skills that are an essential part of programming.
Tertiary students will be able to use our product supporting them in their journey to learn and develop their knowledge of how algorithms and data structures operate visually.
With a visual interpretation of how algorithms and data structures work students will enhance their ability to understand what is happening behind the code they are writing.
Our product will perform two main roles;
1. To educate and entertain secondary school students on Computer Science by giving them a chance to gain a basic understanding of the type of knowledge required entering the world of Computer Science.
2. Algorithms and data structures are essential for Computer Science students, through our product we endeavor to educate and entertain students to enhance their understanding of programming concepts.
3. Our main goal is to take a subject that can be boring to learn and make it fun through interactive learning and gameplay.